Recently, a friend of mine got back to me about a project that we talked about working on over a year ago.
It was to start a game company by producing a humble tabletop RPG.
We were both excited about it, for many reasons, not the least of which being our extensive experience with tabletop gaming.
But also because of an acute understanding of gaming mechanics, and eye catching concepts.
Over the past year I have pushed it to the back of my mind so I could focus on school and generally not thinking much of it except in passing.
Recently, he got back in touch with me and now tells me that he has been working in developing the company this whole time.
He calls it
Red Feather Games and has been in the development stages of a game that marries a card game, a tiled board game and an RPG.
Now this idea has been done with games in the past and they have largely been flops.
However, this is not really a discouragement because it remains an unfilled niche, and these past games serve as an opportunity for us to learn from their failure.
With several others on board they have been hammering out basic game mechanics for our first game, which is of the zombie variety.
Eric, the mastermind behind it all, whom used to work for Wizards of the Coast, has brought me onboard as the lead writer to start developing the handbooks and rule manuals.
The down side is that we all have to work pro-bono until we launch the first game as we have no real funding.
But hell, I get free business cards out of it so that’s enough to get me excited!